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And, I also knew that the problem was me, not the controls. But I have to say, I never got tired of re-playing levels in this game, because the experience was always so damn fun. And that could – for someone like me with zero patience and the attention-span of a fruit-fly – be a real problem. “ You are doing so many things at once in this game, OlliOlli2 has a learning-curve that bends sharply up the vertical axis, so bring your A-game to this one, amigos.”Īnd you will indeed wipe out many, many times – you take that for granted when you come to a game like OlliOlli2. One false move, and you wipe out – and trust me, that hurts almost as much as actual road-rash, because it means you have to start the entire level over. In this game, you have to be quick, accurate, and meticulous with your moves and tricks, and all this while going at a very fast speed – another way that OlliOlli2 reminds me of the original Sonic, or even the more recent Flappy Bird. For example, it took me many tries – and face-scraping wipeouts – to get it into my thick skull that I needed to simply let the left stick go gently to jump up, rather than pulling up with my thumb like a Neanderthal.
OLLIOLLI 2 WELCOME TO OLLIWOOD FULL
Like all great control-schemes, this one is straightforward but demands your full attention to master. I was grinding and jumping well enough to feel confident after taking the time to learn the moves – and to be fair, the moves are hard but they can be learned. You do eventually get the hang of movement. This game is lighthearted and inviting, and there is a nice sense of fun at all times.
OLLIOLLI 2 WELCOME TO OLLIWOOD MOVIE
You never get tired of looking at this game, as it moves you through various “Hollywood movie sets,” such as the futuristic sci-fi scene, or the cowboy-movie lot – then, every time you finish a level successfully, you roll up to “paparazzi” who scramble to take your picture. Lots of color abounds here, using a gorgeous, full chromatic palette, making this game as easy on the eyes as a California sunset – it is a fitting motif, then, for a game that uses the sunny climes and palm trees of Hollywood as its inspiration. There is an artistic stylishness to the look of the game that, for me, hearkened back to the even earlier days of Atari and Intellivision (I guess I am dating myself there), rather than the SNES. I was impressed right away with the game’s fresh visual style – at first glance, one might be tempted to call it a 16-bit retro style, but it is not quite that easy to categorize. Having not played the original title, and not being a veteran of skateboarding titles, I came to OlliOlli2 with an open mind.
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